Inspiration
We like games and wanted to create a game that we could play as a group.
What it does
allows you to have fun with friends
How we built it
The project was mainly developed through godot, with hand made sprites and textures through GIMP, Aseprite, and Procreate. We used Github to collaboratively work on the project and used no GenAI throughout the project develop process.
Challenges we ran into
Some challenges we ran into were:
- Becoming familiar with a new game engine
- Collaboratively working on one github repository with 5 active contributors
- Navigating networking limitations and communications between server and client
- Effectively setting scope to fit within the time frame of the event
Accomplishments that we're proud of
Being able to produce an end product that is playable and is something that we are proud of.
What we learned
1) How to effectively use Github to collaborate 2) Networking between server and client in a game 3) Making a game in Godot
What's next for Breakneck Brewing
1) Fleshing out game systems and world to be more enjoyable and replayable 2) Fixing bugs and spaghetti code workarounds
Built With
- animation
- art
- gdscript
- github
- godot
- sprite
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