Remember the time when you just wanted to throw away a game because it didn't work the way you wanted it to? By breaking the rules and working in your favor? Well, being the competitive individuals we are, this is a common occurrence. So we decided to beat the games at their own game and developed the most innovative ways (aka the most inconvenient ways) to win (and show the games who's the real boss).

What it does

Welcome to Break-o-mania, where things are never the way they seem! Do you think you can beat these games and return as a true warrior? Think again! Or don’t think hard and win ‘em all! From fruit frenzies to playing pong, we’ve got ‘em all, this series of madness will frustrate you but the key is to break these games, finding the easy shortcuts and being a true legendary break-warrior!

The series starts off with the seasonal and familiar Fruit Slicing game, and progresses onto the classic Rubik's Cube, we eventually move onto the ever-green Pong game and finish off with an emoji-matching game, only to be rick-rolled at the end.

But, did we mention, all of these games have individual twists to them? Play to find out!

How we built it

The Fruit Slicing game and the Rubik's Cube puzzle was built using HTML5, CSS3, and JavaScript. The Pong game was built using Python and Pygame. The website was also built using HMTL5, CSS3, and JavaScript.

Challenges we ran into

The biggest problem that our team faced was the lack of smooth communication due to varied time zones. Additionally, we wrote the emoji-scavenger hunt game using Google Cloud Vision API and Vue but it ultimately caused an unfixable bug that led us to the demise of our beloved game.

Accomplishments that we're proud of

Overall, we are proud of ourselves for picking up this challenging project, learning new skills within 24 hours and having fun in the process of doing so!

What we learned

Shreya took upon the challenge to teach herself Python and Pygame and build the Pong game with 24 hours and Kruti taught herself JavaScript and node.js as well as Vue and Google Cloud APIs to make a game. Furthermore, Rhea challenged herself to enhance her skills and build games in JavaScript, HTML5 and CSS3.

What's next for Break-o-mania

1) Adding more crazy games and levels to our series 2) We are also hoping to fix the emoji-scavenger game that we spent the majority of our time on 3) We want to push our boundaries further by using more Google APIs like handwriting recognition and facial motion detection

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