Inspiration

The idea came from the urge to smash things when feeling down, but real items are too expensive to break. So, I created a game to virtually smash everything!

What it does

"Break It All" is a 3D game where players can smash various objects to relieve stress. It features 10 levels and an endless mode.

How we built it

Using React, Three.js, and physics engines, we created realistic destruction effects. The game is designed to be visually engaging and stress-relieving.

Challenges we ran into

Creating complex 3D models like phones and computers was challenging, so we focused on simpler objects.

Accomplishments that we're proud of

We successfully implemented realistic physics and sound effects, enhancing the immersive experience.

What we learned

Appropriate sound effects significantly enhance gameplay and player satisfaction.

What's next for Break It All

We'll add more objects to smash, introduce monetization through unlockable skins, ads for retries, and leaderboards for competition.

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