Inspiration

Our target industry was amusement parks, and we were specifically looking at the Disneyworld parks. We started with the problem of waiting in line. Impatience is something we all deal with, and waiting in line is one of the biggest negatives of going to an amusement park like Disneyworld. We knew we wanted to design some kind of wearable technology to help with this problem. We were inspired by the idea of the magic bands, but thought they could be expanded to all users and more functions could be added.

What it is

Wristband will be reusable, inexpensive, and have an LCD display. They will have a Bluetooth chip in them. Guests will receive their wristband when they enter and return it when they leave the park.

What it does

The wristband keeps track of how many rides the user has ridden and awards them a fast pass once they ride a certain number of rides. It can also be used to do a smart queue, so users can go do other activities while they are waiting in line at a ride

Main goal

The main goal of the wristband is to decrease the amount of time that people spend waiting in line. The wristband will encourage them to check out rides with shorter lines so they can reach the fast pass. This will help disperse people over all the rides offered at a Disney park.

Benefits over a cellphone

Taking out your phone and opening an app can detract from your experience at the park. The wristband does not require a user to take out their phone and lets them experience the park without the distractions that opening your phone brings. Additionally, phones need to be stowed away before rides, possibly in a locker, while a wristband stays secure on your wrist. Additionally, some do not have their own cellphones, most notably small children. This technology will allow them to be involved without needing a cellphone.

Other benefits

The wristband would provide more detailed data on crowd behavior. Abnormal crowd behavior could be used to identify safety concerns right when they happen. Regular crowd behavior data could provide insight on the optimal place to put vendors.

Challenges we ran into

We noticed that some of the features were very similar to something that could be done with a phone, so we had to be careful to differentiate the wristband and give it features that would make it preferable to just using an app.

What we learned

We learned about the process of coming up with creative ideas and then moving to prototyping.

Built With

  • figma
  • paint
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