Inspiration

This is an .io type massively multiplayer online game with a twist - Twitch Plays!

What it does

All of the players control a single car; the degree of steering is determined by the average of everyone's input. Players are randomly distributed to 2 teams, good and evil. The good players win if the car safely reaches the end of the track, while the evil players win if the car crashes into an obstacle or drives out of bounds.

How we built it

We used Node.js and Express for the back-end framework and used HTML Canvas and JavaScript for the user interface and animations. We used socket.io for the client-server communications.

Challenges we ran into

Learning Node.js and real-time client-server communication for the first time in a short amount of time.

Accomplishments that we're proud of

We built a tangible product, but we think this is also applicable as an interesting social experiment.

What we learned

Node.js, JavaScript, socket.io, how to learn new things, staying focused, teamwork

What's next for Brakedown

Graphics improvements, team racing capability for a more competitive experience

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