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The central icon will have a small animation where you can see how the opponent falls by the enemy shots.
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Los niveles mostraran en la parte superior la mejor puntuacion y si es la maxima aparecera la palabra "Perfect"
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At the beginning, basic player data will be requested to save the game, but here you can change them at any time.
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Here is a secret, if you press a combination, you will have at the end of the game you will have an extra level where you are the enemy.
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Here you see the basic graphs of the levels.
BrainShot
We wanted to make an application where everything benefits: The company "Muse" because it will increase the diffusion of its product, making its cost lower. The users, managing to develop a control over their neural control, thus increasing their concentration and mental ability, with a simple game but difficult to complete, offering rewards for their avatar as collectibles. Companies will obtain more directly the interpretation of their products or services through the users' neuronal reaction, being able to redirect their marketing, with low costs and immediately.. Our idea arises from a common problem, many free games have progression with time limitations or that the user uses real money to progress, besides that the market studies are relatively long in comparison to the current fashions, which makes them obsolete, finally the little diffusion of new technologies (Reception of data of neuronal activity). In each level the average duration will be 15 seconds, a 3 to 0 count will start, then 10 seconds will be left to concentrate. This will be represented by a circle that will decrease and approach the goal according to the user's neuronal activity. , the opponent will have a target area that will be reduced according to the difficulty, the shot will be made when the screen appears a sound or an image, if the user reacts the wrong image or sound the circle will enlarge, which will subtract precicion At his shot, the bosses will die with several shots. We had problems with the application but we could make the design of it as well as the base symbol of the game, in addition to the basic instructions of the game menus, as well as raise the first level showing the basic mechanics of the game, that is seen in the images of the project. During the event we learned basic concepts of programming in Android Studio, but more importantly we saw how a commercial idea is posed and what it must contain to succeed as a company.
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