We developed brAIn brawl, a 3-D game that fits into the education track with the beginner overlay. We used C# for the codebase, Unity as the game engine, and Autodesk software to create the 3-D models. Our game aims to make the educational experience more engaging and fun while also being adaptable to the players capabilities and education goals. The way educational material is delivered needs to be made more appealing to the growing number of children who spend most of their time online. This game sends live requests to ChatGPT to generate questions based around certain topics that the player must answer in order to protect the base. BrAIn brawl can be used to educate people on any topic since the requests are generated in game and what is requested can be changed based on what the user wants and their education level. By not relying on a pre-built database, we open up the game to almost every avenue of education. The game has the capability to educate on any topic through the power of AI. The goal of BrAIn Brawl is to survive as long as possible against waves of attackers. There are five main ways to protect the base. In the mines, we find ammo for the weapons systems. We can then use the collected ammo to arm the weapons systems and clear out the enemies. After the base has taken damage, we can use the medical station to repair any damages. At the tech station, we can increase the stats of our other buildings. We can allow the user to define the question type for each station in a future iteration to provide the educational modularity.

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