Story and inspiration: The story-line of this game is based off a figment theme contest where the prompt was "Tell a story about at relationship no one approves of". In a dystopian world, where population poses a problem, the lower class is forced to live in an artificial world made by the upper class. There are also watchers from the upper class that maintain the conditions of the box and observe its people. The main character doesn't realize he is trapped inside this "box" of a world until a group of rebels from the upper class decides to make the box self-destruct and prevent any other boxes from being made. One of the watchers, believes this is wrong and advocates for saving the people in the artificial world. There is a butterfly, representing the watcher, that helps the main character escape the box. The goal of the game is to find the exit of box in under 3 minutes. Target user: The target user is anyone interested in games of genres such as dystopian, sci-fi, and action. Key feature: The key feature we are most proud of is how we could write code to manipulate the landscape we made in Unity as if that world was being destructed. We're also proud that we create all the different elements that made this game possible (landscape, images, coding).
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