Inspiration

Games are often too complicated so I, with inspiration from some other games, decided to create a game that is just simple enough to understand, yet difficult and annoying enough for any hardcore gamer.

What it does

A game with very simple controls, yet very difficult. Swipe up, swipe down, and tap, yet there's so much more...

How I built it

I wrote code!!! Also dragged boxes into scenes!!!

Challenges I ran into

I ran into many problems, yet none of them took longer than an hour to solve.

Accomplishments that I'm proud of

I managed to make the learning curve for the game just easy enough so that the casual people won't get too frustrated and quit, while keeping it challenging for the hardcore ones.

What I learned

I learned how to build a swift game from beginning to end, how to listen to user feedback, and how to scale back on aspects I thought were good because users didn't enjoy them as much

What's next for Box Run

Probably nothing tbh

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