I left off with an important tip from an Extra Credits video advising me to design a simple project.

What it does

The player controls a square-shaped emoji with left and right direction as well as a jumping mechanic to traverse through obstacles to hit the red square.

How I built it

I created sprites to build the platforms as well as the player-controlled emoji, whose movements are implemented with c#.

Challenges I ran into

Creating a ground-activated jumping mechanic, having the camera follow the avatar's movement

Accomplishments that I'm proud of

Completing my first 2D platformer.

What I learned

Not to take the project too seriously; allowing myself to enjoy what I have made.

What's next for Box Hopper

Perhaps it would be a reference for future 2D action games.

Share this project: