My inspiration comes from other multiplayer games. The other players block your path and accidently kill you, so I decided to make a game where blocking is the main component.
In this game, each opponent has to get to the opposing side, and can hit each other on the way there.
I started by creating a ‘skeleton‘ with a variable that controls what screen you‘re on. I then started off with the mandatory mechanics, then drifted into more technical parts.
I ran into a challenge when randomizing the powerup each player can get as I had too many if statements and the game was crashing.
I‘m proud of the part of the game where the opponents bounce of of each other, as it was cool to see how I created an interactive program.
I learned many small things that will help me in later hackathons, such as proper randomization, and many good debugging techniques.
I was planning to make multiple maps where the players can‘t simply go from one side of the map to the other, but I ran out of time.
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