I needed to find a good way to add really basic physics in codes without using full-fledged physics engines.

What it does

Adds framework for objects under the influence of gravity.

How I built it

Using P5.js ( and

Challenges I ran into

Sometimes objects don't always pass by value and pass by reference so changes were fixed accordingly. I ended up simply selecting a well-built example on their website to begin with.

Accomplishments that I'm proud of

I found a good place to borrow code.

What I learned

Linear Algebra and Physics for adding vectors.

What's next for Bounce Engine

Adding people and other objects, and probably make a game with that.

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