Inspiration

Inspired by previously played turn based games, Boss raids, and RPGs, want to give a very quick and accessible experience of role playing as a character and fighting bosses with your friends. All of this without grinding for hours upgrading your character, and with so much customization available.

What it does

We generate our own character based on our Character Name and Description, and we write/describe actions we do. It uses a Boss Agent and a GameMaster Agent with tools and prompts to calculate damage and effects, with long term memory to give it more freedom and capability to assess new actions.

How we built it

Built using Next.js Frontend and Express.js Backend with Socket.io to connect up to 4 players. Uses Letta for creating and easy access to AI agents, tools and long term memory.

Challenges we ran into

Optimizing between using AI to control the flow of the game and our own algorithms/mechanics.

Accomplishments that we're proud of

Building a fully functional game prototype within 1 day and solo.

What we learned

How AI agents and LLMs interact with context and prompt provided, and integrating that within our application. How to add tools for an LLM to use and communicate with each other.

What's next for Boss.AI

Game testing, mechanics refinement, Output Formatting improvement, Creating our own bosses, Scaling for multiple rooms and saving game states/previous rooms in a database, adding new features.

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