Inspiration
The UGA Hacks Mascot is really cute and I wanted a fun simple game to become the project.
What it does
You fly as a The UGA Hacks Mascot in space until you run out of fuel and lose.
How I built it
Used self-learned unity experience to build the game.
Challenges I ran into
Changed projects multiple times giving us approximately 7 hours of development time and to get more experience with Unity. Drawing pixel art is time-consuming. Ran out of time so we could not implement fuel pickups and enemies. Sprites were made yet no implementation :(.
Accomplishments that I'm proud of
The game runs and boosting animation is quite good.
What I learned
How to work under a time crunch and really could see what progress I could make in just a short amount of time. This gives me a lot of confidence that I will be able to move on from this project and make something that is truly a unique and exciting experience.
What's next for Booster Pup
I am going to upgrade him adding pickups and enemy AI to make the game more fun and difficult.
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