Inspiration
We were inspired by party games where chaos and fun go hand in hand. The idea was to create a race with a simple twist: boosts that help you, but can also ruin your run.
What it does
Turbo Trial is a multiplayer race where pickups increase your jump and speed. If your boosts get too high, they reset to normal. Players must take risks, grab items blindly, and race to touch the cup first.
How we built it
We used the Horizon Worlds editor and scripting tools to design:
- Boost pickups that alter player stats.
- A reset system when values exceed safe limits.
- A race track optimized for short, replayable sessions.
Challenges we ran into
- Balancing the boosts so the race stays fun but unpredictable.
- Making sure players understand why their boosts reset.
- Keeping pickups synced across multiplayer matches.
Accomplishments that we're proud of
- Designed a unique risk-reward mechanic in a racing format.
- Built custom assets that extend gameplay variety.
- Created a world that is easy to learn, chaotic, and fun to replay.
What we learned
- How to balance mechanics through constant playtesting.
- The importance of feedback (visuals, sounds, particles) for clarity.
- How to streamline scripting workflows in Horizon Worlds.
What's next for Turbo Trial
We plan to add new tracks, more power-up types, and different race modes. A leaderboard system would also encourage replayability and competition. Our goal is to make Turbo Trial a go-to party experience inside Horizon Worlds.
Built With
- typescript
- visual-studio
- worlds-desktop-editor





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