What it does

It's a very simple game. There's a basic augmented reality mode where it uses your phone's camera.

How I built it

I fired up Xcode and started coding for a few weeks.

Challenges I ran into

The actual game was pretty easy to build. The biggest challenges were learning everything about SceneKit, how to do in-app purchases, ads, and setting up Game Center.

Oh, no actually one of the biggest challenge was the animations for the play button. It actually took a long time to figure out all the layer masks, transforms, and pre-rendering so that the animation would run smoothly on an iPhone 4S.

Also all of the flows you need to handle for simple stuff like camera permissions. It takes some thought to handle every single case.

Accomplishments that I'm proud of

It's always fun to actually finish a project. I'm glad I could find the motivation to keep polishing the app, iron out bugs, and finally post it on the App Store.

I'm also proud that I tested and tweaked the layouts of all the views to handle every possible configuration:

  • iPhone 4S, 5, 6, 6 plus
  • Ads enabled or hidden
  • Portrait or landscape orientation
  • Game is stopped or paused

What I learned

I learned how to make games with SceneKit, how to set up in-app purchases, and how to work with Game Center leaderboards and achievements. I also learned how to spell achieve correctly, every time (it's not acheive).

What's next for Boops Boops Swoops

I want to make some more games, but this time I'll learn Unity so that I can also release it for Android.

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