Inspiration

I've always loved survival simulators and the effort to revitalize endangered species. Combining the two was a natural decision.

What it does

Players customize a Boopit's appearance and add to its attributes by spending the points earned from increasing their population in the wilds. Players can also collect droppings from the habitat and power the lab's generators to earn credits. These credits are used to purchase plants which help their Boopit's survival when it's submitted to the Habitat.

How we built it

Blender to build the UI, World, and meshes. This is my first world coded entirely with Typescript.

Challenges we ran into

Learning typescript was the main challenge. Much trial and error. Developing the UI was quite arduous and waiting for the UI to update every time small changes were made required a great deal of patience.

In the first days of the competition we had a major storm and I was without power for several days. While I wasn't able to hit the ground running I did manage to do a lot of thinking while I sat in the dark.

Accomplishments that we're proud of

Learning typescript. Only towards the end of this competition did I start to get a grasp on the language but very glad I did as it will prove useful for all upcoming projects.

What we learned

There's never enough time to do everything. Be satisfied with what can be accomplished in the time allowed.

What's next for Boopits: Species Reboot Simulator

SO MUCH.

  • Exploring the planet to scan fossils and pits of goo to gain more Boopit parts. Those parts give special attributes.

  • Habitat Biome switching and customization

  • General Maintenance of the facility to improve and maintain air, soil and water quality.

-More predators, more powerups, more weather events

  • improved in-habitat popups and Boopit Conditions

  • more interaction between Boopits including more Mood boosts for Boopits that spend time with their bestie.

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