Inspiration

Old school beat em and current industry shifts in software development and the idea of LLM oneshots generating what a person INTENDS from a prompt

What it does

Lets you play an small javascript webgame whose logic is entirely generated by BOLT.new , assets were provided to the system.

How we built it

Iterated on a prompt

Challenges we ran into

Long load times, poor performance on low end hardware, excess token usage, long build times and iteration and bad code generations before getting a oneshot to somewhat work.

Accomplishments that we're proud of

Iterating technical requirements simple enough for an LLM to oneshot a working game.

What we learned

bolt.new working in a browser really needs higher end hardware.

What's next for ⚡ BOLTS OF FOOBAR ⚡ a one shot beatem up made with Bolt

Money

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