Inspiration
Old school beat em and current industry shifts in software development and the idea of LLM oneshots generating what a person INTENDS from a prompt
What it does
Lets you play an small javascript webgame whose logic is entirely generated by BOLT.new , assets were provided to the system.
How we built it
Iterated on a prompt
Challenges we ran into
Long load times, poor performance on low end hardware, excess token usage, long build times and iteration and bad code generations before getting a oneshot to somewhat work.
Accomplishments that we're proud of
Iterating technical requirements simple enough for an LLM to oneshot a working game.
What we learned
bolt.new working in a browser really needs higher end hardware.
What's next for ⚡ BOLTS OF FOOBAR ⚡ a one shot beatem up made with Bolt
Money
Built With
- bolt.new
- html
- javascript

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