Our inspiration was the Author of the springboard application tutorial. Struggling through that provided us with many challenges and many new resources that we used to solve this dilemma. It turned out to be one line of code that the Author had forgotten to include within the tutorial. We were pretty ecstatic and were ready to move on to creating our game.

What it does

With each click, a new adventure awaits. It provides endless fun while racing against your friends to see who will get the most points.

How I built it

We used the Android SpringBoard tutorial and then researched to create the application. Within the app there are many Parse API integrations. These include ParseObjects and Parse Push notifications along with some Parse Analytics.

Challenges I ran into

The first being the tutorial that was missing a line of code. After that we ran into many issues determining what we wanted to do, eventually settling on a social aspect type game. Once we got started, our main issues were just being inexperienced with developing an Android application.

Accomplishments that I'm proud of

Eventually getting the application was a fantastic moment. Our second best includes finally getting the app up and running.

What I learned

Come in with an idea, do a little bit of research before hand.

What's next for BoilerMake

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