Seattle VR Hackathon 2017 - Boeing Hololens challenge
Team Name: Flight of the Navigator
What it does:
• Current inflight experiences are two dimensional and provide little to no detail about the passing geography or flight updates.
• A view of landmarks and geographical regions are not currently available from any seat on the plane. A passenger cannot see outside of the window easily when sitting in a seat that is located in the middle of the plane. Even when sitting by the window, the view is limited.
• The passenger has a passive experience from points A to B, reliant on the Captain's updates for temperature, visibility and potential upcoming turbulence.
HoloFlight displays a 360 degree view of the earth from any seat on the plane and utilizes a "glass bottom" concept to provide an aerial view of various points of interest. The experience is completely immersive from both a first person and third person point of view. HoloFlight engages the passenger in the flight experience, supported with visuals regarding geography, points of interest, future travel suggestions, flight updates, etc.
How we built it:
This experience was built for the Microsoft HoloLens using Unity assets and other free online resources. We used Mapbox for the aerial map rendering (https://www.mapbox.com).
Challenges we ran into:
We hit a blocker trying to get the Mapbox to render at a high resolution enough resolution when deploying to the HoloLens.
Accomplishments that we're proud of:
We were able to do a simple proof of concept of a user seeing multiple points of interest as they are "flying" over Seattle and clicking to view the pop-up item info panel. We also created some 2D mocks of the rest of the experience.