- Prototype link: Prototype link
A video demo with a maximum of 3 minutes:
Responses to questions about the user research and design thinking process
Describe your project (Max 150 words) Gen2Gen is an inter-generational social experience designed to bridge the communication gap between different age groups through structured and playful interaction. By utilizing social games like "Two Truths and a Lie" and "Assumptions," the app creates a low-stakes even playing field where users from different generations are paired to learn about one another's experiences. Through an accessible, streamlined interface, Gen2Gen transforms a generational disconnect into an experience of discovery and bringing smiles across generations.
- Describe your research process and findings. If you conducted any surveys or interviews, please include the survey form and/or interview questions here. If you conducted secondary research by pulling from online sources, please include a link to your sources. (Max 500 words) First survey https://docs.google.com/forms/d/e/1FAIpQLSf3va52lu0e_ndZrSNehz5pad2hf1II99h5MJKWACRXXilMIQ/viewform?usp=sharing&ouid=101890131232519914766
Figjam research https://www.figma.com/board/cIKa53joFbwvP5QLdLu3Ie/designathon-pt-2?node-id=79-1892&t=6XXYQkENodzQ26bd-1 Our Research included an interview and 2 surveys. One of our important findings showed that 42.9% of users feel disconnected during these interactions.
Describe your most important design decisions. What research findings and/or user testing results led you to make these decisions? (Max 500 words) The most important design decision was to emphasize the need for point of connection and understanding across generations to overcome communication barriers and differences. Our research found a common line of lack of communication through the most prevalent pain points found in our data. Users stated feeling frustrated and misunderstood by generations older or younger than them, and fundamental differences in communication styles leave an even larger gap within the existing generation gap. Users did show a desire to connect with other generations, but lacked an environment that fostered that kind of communication without it feeling forced or awkward. Another significant finding was that users find it’s more comfortable to interact with other generations in a structured of of intentional setting. We designed a simple user flow that makes getting to the app’s core function, the game, inclusive for any generation to navigate. In addition to simple flow, the terminology we used played a big role in accommodation. Visual elements are also approachable and feature high contrasts and type.
If applicable, describe how you utilized AI in your design process in detail. Please explain where AI fit into your workflow, which tools you used, and the specific purpose AI served at that stage. Include a concrete example of how AI influenced a design decision. (Max 500 words) AI usage in this project was limited to sorting data and light text generation. The project does not feature any AI generated visual assets. Our usage of AI helped greatly in our research and ideation, to reorganize texts and accelerate our workflow. However, this did not impede on our focus for directly addressing the needs that we identified.
Built With
- figma
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