The problem space in this project dealt with finding a way to help undergraduate students find a balance in their life. After some initial research phases, we identified overconsumption of coffee to be an issue amongst undergraduate students.

We began our design process by creating personas, creating a journey map and identifying the requirements and constraints.

We created two low, 1 medium, and then 1 high fidelity prototype and used a best of class matrix chart to identify which features to change in each prototype.

We also developed algorithms to calculate caffeine metrics in the human body. Assisted in creating an interactive dashboard connected via Bluetooth to mug.

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