Raining in Halifax!
Planting trees on a sunny day in Los Angeles!
We wanted to create a game where community members are brought together in a collaborative environment, to encourage creativity and teamwork. Bloom is the first game (that we are aware of) to use real time weather changes to affect how the game is played, which we believe is a unique and interesting mechanic to integrate into a video game.
What it does
Users are connected based on geographical location, and work to grow and populate an island with plant life. Think of it as a garden for communities to take care of together. Each location has a different island, and it is up to the players to determine how they want to populate it. Players are rewarded for collaboration, as they can grow more options of plant life through teamwork, rather than basic plant life individually.
The weather is constantly affecting how the game is played. During sunny days, plants need to be watered more often, whereas during rainy days, plant growth is enhanced. The way we determine the game weather is through real time data collected from the Weather Network.
How we built it
Challenges we ran into
The most challenging thing we ran into was coming up with a name for the game. We also had a hard time learning how to initially use Babylon.js, as well as implementing a pathing algorithm for the wildlife.
Accomplishments that we're proud of
The game is turning out to be almost exactly how we envisioned it to be, and it's really cool to see how our whiteboard idea drawing and brainstorming session can come to life digitally.
What we learned
Some things we learned developing this project:
- Setting up a server
- Implementing a grid system
- Making API calls and interpreting the data
- Applying restraints to a world camera
What's next for Bloom
We have many features in mind for Bloom, some of these include allowing in game avatars, creating buildings, interacting with various forms of wildlife, implementing a system for snow or extreme weather conditions. We have an extensive list to possibly implement, if we find time in the future.