Rich Young of General Dynamics

What it does

A breakout clone that uses Myo API to control the paddle.

How we built it

We built it in Java using stdlib and a 3rd party API wrapper for Myo connect

Challenges we ran into

Originally we tried to make a game in Unity using a C# api wrapper, but ran into issues with Visual Studios and the wrapper itself. We then switched our focus to a simpler game in a language we were more familiar with.

Accomplishments that we're proud of

Collision recognition and using the yaw of your arm to control the paddle

What we learned

Use languages that software is initially developed for.

What's next for BlockBreakerMyo

Nothing, we don't own a Myo.

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