Inspiration
Rich Young of General Dynamics
What it does
A breakout clone that uses Myo API to control the paddle.
How we built it
We built it in Java using stdlib and a 3rd party API wrapper for Myo connect
Challenges we ran into
Originally we tried to make a game in Unity using a C# api wrapper, but ran into issues with Visual Studios and the wrapper itself. We then switched our focus to a simpler game in a language we were more familiar with.
Accomplishments that we're proud of
Collision recognition and using the yaw of your arm to control the paddle
What we learned
Use languages that software is initially developed for.
What's next for BlockBreakerMyo
Nothing, we don't own a Myo.
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