Note: We are going for the game category.
What it does
Players throw snowballs at each other while trying to avoid getting hit.
How we built it
Challenges we ran into
Initially, getting a 3d object to render on a webpage. Once we got that working, preventing the player from moving through blocks and setting up a node server on GCP.
Accomplishments that we're proud of
We are proud of the low latency given the number of objects rendered every frame.
What we learned
What's next for BlockBall
New maps, set up a lobby with multiple rooms for users to choose from.