Inspiration
Blockade Heroes was inspired by simple arcade defense games that are easy to understand but satisfying to replay. I wanted to create a colorful, cartoon rooftop defense game where players instantly understand the goal: choose a hero, defend the building, and survive the wave.
What it does
Players choose one of four heroes, aim and shoot at incoming enemies, protect their building and wall, use bombs and barricades, earn coins, and upgrade their hero after each level. The game mixes action, defense, and progression in a simple mobile-friendly loop.
How I built it
I built Blockade Heroes as a solo project with MeDo, using its fast app-building workflow to create the game structure, UI screens, level flow, upgrade system, assets, and interactive gameplay logic. MeDo helped me turn the idea into a playable web game quickly, from menus to combat systems.
Challenges I ran into
The hardest parts were balancing enemy waves, fixing obstacle damage logic, making barricades and walls behave correctly, and polishing the UI so it felt like a real game instead of a prototype. Classic game-dev pain, just with more barricade drama.
Accomplishments that I'm proud of
I’m proud that Blockade Heroes became a complete playable experience with hero selection, upgrades, bombs, barricades, level progression, intro screens, and polished visual assets. It went from a rough idea to something that feels like a real casual defense game.
What I learned
I learned how quickly MeDo can help prototype and iterate a full game flow, especially when combining gameplay logic, UI, assets, and progression systems. I also learned that even simple mechanics need careful tuning to feel fun and fair.
What's next for Blockade Heroes
Next, I want to add more levels, better enemy variety, more hero abilities, improved animations, stronger balance, and possibly daily challenges or boss waves. The goal is to make Blockade Heroes feel more replayable, polished, and addictive.
Built With
- medo
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