What it does
This is a game that raises awareness of cyber-bullying and informing its players of statistics and other information on the topic as well as providing a fun mystery game as an engaging way to learn.
How I built it
I built this game using Adobe Animate, using the built in code snippets to navigate through scenes when certain buttons are pushed.
Challenges I ran into
At some points there were tests that I'd run that would have the wrong key frames specified in the code, which would make the buttons jump to a certain part of the scene that was not intended.
Accomplishments that I'm proud of
I am proud that my team and I were able to make a fully functional game in less than 24 hours, especially considering the fact that we didn't come up with a plan until six hours in to the Hackathon. Also, this is one of my first full games that I've made before, so for me it's a big accomplishment.
What I learned
I learned most technically how to use the codes in Animate to make a game, but I also learned that although the people in my team knew more about making games than others, each of us were able to use our own individual skills such as creativity for a storyline, art, and game making to put a full project together.
What's next for Block the Bully
We hope to add a point system, a three strike rule, and possibly more scenarios other than the one we have currently.
Built With
- adobe-animate
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