Inspiration
Since this was my first time learning unity, I wanted to start off with something simple but still learn something new to create a game so I based my game off of Pac-man
What it does
Similarly to pacman, you have to try to collect all the yellow pellets without hitting the ghosts (red/green cubes). When the player (blue cube) collides with a yellow pellet, the pellet gets destroyed When the Ghosts collide with the player, the player is destroyed. Ghosts track player position and follow the player.
How I built it
Building the game assets and scene development using the Unity development space with the c# code being developed in Visual Studio Code.
Challenges I ran into
The two main challenges I ran into was
1) getting the ghost objects to follow the player
2) getting objects to not phase through the walls
3) Getting a score counter and being able to do something with it
-Unfortunately, I wasn't able to implement this within time.
Accomplishments that I'm proud of
learning to develop in a new software making a tiny game to play around with
What I learned
I learned how the basics of unity works and the different variables/parameters that go along with each object.
What's next for Block-Man
Adding new levels and doing something with a score and a score counter first. Then probably improving on the ghost's AI to act more like the ghosts in PacMan
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