Inspiration

Since this was my first time learning unity, I wanted to start off with something simple but still learn something new to create a game so I based my game off of Pac-man

What it does

Similarly to pacman, you have to try to collect all the yellow pellets without hitting the ghosts (red/green cubes). When the player (blue cube) collides with a yellow pellet, the pellet gets destroyed When the Ghosts collide with the player, the player is destroyed. Ghosts track player position and follow the player.

How I built it

Building the game assets and scene development using the Unity development space with the c# code being developed in Visual Studio Code.

Challenges I ran into

The two main challenges I ran into was 1) getting the ghost objects to follow the player 2) getting objects to not phase through the walls
3) Getting a score counter and being able to do something with it -Unfortunately, I wasn't able to implement this within time.

Accomplishments that I'm proud of

learning to develop in a new software making a tiny game to play around with

What I learned

I learned how the basics of unity works and the different variables/parameters that go along with each object.

What's next for Block-Man

Adding new levels and doing something with a score and a score counter first. Then probably improving on the ghost's AI to act more like the ghosts in PacMan

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