Inspiration

Lovecraft lore, audio based sniping game, ASIS Woman's Day Hackathon

What it does

Play three survivors one after another as they one by one fall victim to their corrupted neighbors, until one doesn't.

How we built it

Build on Roblox at once, different tasks delegated from ideating to programming and more.

Challenges we ran into

Timing, planning and delegation overhead, unfamiliar development environment.

Accomplishments that we're proud of

Though we didn't implement anything game breaking, all of the game logic was made by us. Though we used external assets for visuals, the map when put together surprised us with a familiar campy horror game feeling.

What we learned

Lua, team organization, multitasking, and to thoroughly practice sticking to a plan.

What's next for Blindsight

We have a list of deliverables that we weren't able to meet. Porting to Godot to continue personally is on the table.

No AI, public assets used, idea stems from ASIS Women's Day Jam.

Built With

Share this project:

Updates