Project Details

Inspiration:

Audiobooks but interactive - creating an immersive audio experience where players actively participate in solving mysteries rather than passively listening to a story.

What it does

Entertainment through accessible gaming - provides a almost-fully audio-driven murder mystery experience where players interrogate suspects, gather evidence, and solve crimes using only sound cues.

How we built it

Ren'Py - leveraged this visual novel engine's audio capabilities to create a sound-first gaming experience.

Challenges we ran into

Sound design complexity - creating distinct audio cues for different characters, locations, and evidence

Accomplishments that we're proud of

Audio immersion - crafted an atmosphere where sound tells the complete story Detective mechanics - implemented logical deduction systems that feel authentic

What we learned

Audio cues can be more powerful than visuals for creating atmosphere.

What's next for Blind Date With Death

This is only a demo showcasing the core concept. This initial project uses TTS (text-to-speech) for voices, but I plan to enhance the full version with: Make all the dialogues have speech Actual voice acting - actors to bring each character to life with distinct personalities Enhanced sound design - ambient audio, footsteps, and environmental sounds for full immersion More audio descriptions - detailed narration of environments, character movements, visual clues and ui interface More options on how to solve the case - multiple investigation paths, alternative evidence gathering methods, and different deductive approaches leading to various solutions

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