We are all computer science students who enjoy puzzles and writing software, and wanted to make a game that is also educational, so we decided to do it based on graph theory, which we've all learned through our discrete mathematics courses.
What it does
There are four different modes as of now including Euler Trails, Euler Cycles, Hamiltonian Paths, and Hamiltonian Circuits.
How we built it
Using React and a C# application to generate the puzzles
Challenges we ran into
Computationally intensive puzzle generation
Accomplishments that we're proud of
Creating a full application that is functional
What we learned
Puzzle Generation, Basics of React, Dotnet Core is a lot more challenging than anticipated, JWT.
What's next for Blep Blap
Implementing more puzzle types, registering under a domain name when domain.com becomes functional again.