We are all computer science students who enjoy puzzles and writing software, and wanted to make a game that is also educational, so we decided to do it based on graph theory, which we've all learned through our discrete mathematics courses.

What it does

There are four different modes as of now including Euler Trails, Euler Cycles, Hamiltonian Paths, and Hamiltonian Circuits.

How we built it

Using React and a C# application to generate the puzzles

Challenges we ran into

Computationally intensive puzzle generation

Accomplishments that we're proud of

Creating a full application that is functional

What we learned

Puzzle Generation, Basics of React, Dotnet Core is a lot more challenging than anticipated, JWT.

What's next for Blep Blap

Implementing more puzzle types, registering under a domain name when becomes functional again.

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