Inspiration

The main inspiration behind Blended's story were the books written by George Orwell and Aldous Huxley. These themes are highly relevant to the present global situation with the rapid increase and development in IoT and other similarly linked technological topics. Furthermore, the style of the game is entirely unique not based on any other works of people but more personal works. The gameplay was heavily influenced by games such as 'Papers Please' and 'The Westport Independent'.

What it does

Blended is a 2D/3D puzzle game set in a dystopian alternative reality. You work as a new employee in Olga.co, a company that runs the detention facilities in Naraka. Naraka is a totalitarian state that controls its citizens to an extent well beyond that of any other government. The state imposes on its citizens restrictions as tight as birth control with no choice, pre-selected career paths for certain specially bred individuals and a casted hierarchical system that cannot be broken. Your job in this detention center is to treat the inmates with specially brewed concoctions to correct their ways, in order to make them fit for society, conforming and even more patriotic than before.

How we built it

We used Unity3D and C# for programming, 3ds Max for 3D modelling and Photoshop for 2D modelling, sprites and GUI. As a team of 3 people, we split the tasks evenly into game design, programming and art.

Challenges we ran into

The main challenge we tried to overcome was the use of fluids on Unity. Fluids are some of the hardest physics objects to implement in game development, and we soon realised it would not have been possible for us to implement them on time. So we decided to brainstorm for alternatives and we came up with the idea of exploiting the 2D part of our game to use a 2D sprite that gives the illusion of being a 3D mesh.

Accomplishments that we're proud of

We are proud of managing to reach the main targets we had for our hack, since we thought we were being really ambitious! We are proud of having been able of using version control to manage efficiently the sharing of files between the 3 of us... and we are proud of having pulled an all-nighter for this!

What we learned

Each one of us learnt from the others, since we were all specialising in different tasks. We learnt how to solve merge conflicts and how to work together in such a diverse team.

What's next for Blended

We are now ready for virtual reality!

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