Inspiration
This game was inspired by Ryan talking about buying 19 Blahajs during the opening stream. After hearing this statement, I was filled with a sense of purpose towards what I must do on this lovely first day of the hackathon.
What it does
A text-based adventure game where a lonely, soul-sucking Blahaj travels across the country, from the IKEA warehouse to Ryan's house.
How we built it
Built using Python, and used JSON to store data about the enemies.
Challenges we ran into
Writing a storyline that isn't totally horrendous within the time constraints. Also, running back from Uni to submit this on Devpost.
Accomplishments that we're proud of
Made a game in a day.
What we learned
JSON is convenient for storing data that doesn't change.
What's next for Blahaj Voyage
There were originally supposed to be 5 chapters (0-4), but chapter 3 was cut out due to time contraints. The plan was for Blahaj to have to navigate through some streets (aka a maze) in order to reach the house. Also, it would have been nice to have all the text slowly appear on individual messages, so a separate function could be made for that.
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