Inspiration

RowdyHack and Alfred Hitchcock's Rear Window inspired us to make this game. We thought that it was an awesome and executable concept.

What it does

It is a two-player pixel game that make use of perspectives and blind spots. We wanted to host it on a website and allow multiplayer on separate devices but we did not have enough time.

How we built it

Unity, C# and Piskel Art

Challenges we ran into

The animation process of character sprites were the most challenging part for us. We did not expect it to be that technical and hard. Plus we do not have much game development skills, two of us had only started learning Unity 4 days ago.

Accomplishments that we're proud of

We created a tile movement system and linked sprites animation to different movement. We also designed our own map. But most importantly, we designed all of our blocks sprites which turnt out really great.

What we learned

Game development is challenging and tedious but can be very fun. It also involves a lot of problem-solving skills

What's next for Blackout Apartment

We will try to make that multiplayer server system and hopefully a leaderboard.

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