🌌 Black Hole Store

🚀 Inspiration

My fascination with the cosmos—black holes, distant galaxies, and the unknown—sparked this project. As a mobile VR enthusiast, I aimed to craft an immersive universe blending space exploration with engaging gameplay. Inspired by epic storytelling and gaming passion, I envisioned a galaxy where players shape their legacy through creativity, competition, and community. This narrative gameplay experience is available on both mobile and VR within Horizon Worlds.


🌠 What It Does

Black Hole Store is a mobile VR simulation in Horizon Worlds, designed for on-the-go players to:

  • 👽 Lead factions and conquer procedurally generated planets with a tap
  • 🌍 Build cosmic worlds from a neon-lit black hole hub using intuitive mobile controls
  • 🚗 Race custom vehicles like Solar Chargers and Void Rippers with swipe navigation (in development)
  • 🐾 Evolve Cosmo-Critters for battle arenas and fashion shows in Battle World and Kitty World (in development)
  • 📺 Tune into a dystopian news network broadcasting feats and shaping the story in real-time
  • 📸 Join guild activities, snap selfies at mobile-friendly selfie spots, and participate in social events

This mobile-optimized experience combines creativity, narrative depth, and social immersion, all guided by an in-game voice.


🛠️ How I Built It

Using Meta Horizon Worlds’ desktop editor and TypeScript, I developed:

  • A neon-lit black hole hub optimized for mobile screens
  • Customizable planets and factions with a mobile-first design
  • Interactive vehicle and critter mechanics using touch controls
  • A news broadcast system that dynamically reacts to player actions

Mobile Optimization Techniques:

  • Followed Horizon Worlds’ performance tutorials for smooth mobile experience
  • Used Focused Interaction APIs for precise tap/swipe mechanics
  • Built a Custom UI system for planet building and critter evolution
  • Synchronized the narrative news network across mobile and VR platforms

🧩 Challenges I Faced

  • Learning TypeScript from scratch for mobile gameplay scripting
  • Balancing hub visual vibrancy with mobile performance
  • Syncing real-time narrative updates across mobile and VR
  • Designing responsive selfie-spots and multiplayer guild features for touch screens

🏆 Accomplishments

  • Launched a fully mobile-compatible VR world in Horizon Worlds
  • Created immersive planet exploration optimized for phones
  • Built a reactive news broadcast system across platforms
  • Established game laws and foundational mechanics for mobile VR
  • Designed a framework for social systems, including guilds and selfie-spots (in progress)

📚 What I Learned

  • TypeScript and scripting in Meta’s VR ecosystem
  • Best practices for mobile VR optimization and responsive UI
  • How to drive engagement via narrative-driven systems
  • Importance of Focused Interaction and Custom UI for mobile-first design

🔮 What’s Next

  • 🌍 New Planets & Biomes for greater mobile exploration
  • 🐱 Kitty World: Pet care and fashion experiences
  • ⚔️ Battle World: Mobile-friendly arenas for critter combat
  • 🐾 Adoption Center for Cosmo-Critters
  • 🎓 Training Center & Fashion University
  • 📡 Dynamic Events: More reactive broadcasts with breaking news
  • 🎨 Deeper Customization: Critter skins, vehicle mods, faction tools
  • 🔧 Immersive Systems: Fully develop evolution, racing, and faction leadership

🌌 Final Thoughts

Black Hole Store is a cosmic odyssey born from a love of space, VR, and gaming. It's a mobile VR simulation where players lead, create, and compete in a galaxy shaped by their choices—from a neon-lit black hole hub to a vibrant community space. With vehicles, critters, selfie-spots, and a dystopian news network, it offers a narrative-rich, social-first universe built to connect players anytime, anywhere.

Built With

  • customui
  • generativeaitools
  • metaai
  • metahorizonworldsdesktopeditor
  • typescript
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