Inspiration
BJump is inspired in one of the minigames from the famous POU game. Also, the choosen challenge requires a simple game which could be utilized as an entretainment for future Hackathons. If we mix both of this ideas and taking into account the environment where BJump has been developed, the HackUPC, that is how the Biene Bee becomes the pet of the game.
What it does
BJump isn't just a traditional jump game, here the users can play against each other in order to get higher in the climbing process. In addition, the game offers 3 power-ups so the players can take advantage over his enemy.
How we built it
The team has used the Unity environment using the C# language to develop the game. We have also utilized Photoshop in order to get our own landscape as the honeycomb boards.
Challenges we ran into
IThinkUPC
What we learned
Some of us didn't have the opportunity to work in Unity before, so this project has give us a gist of the advantages of this environment. We have also applied our previous working methologies learnt from theoretical lessons, so the experience has helped us to apply these knowledge.
What's next for BJump
BJump can also be deployed for Android, so it has the possibility to be published in the PlayStore. The users could also customize their own Biene by importing their own model or using the simple accessories which the same application offers.
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