Inspiration
Connecting Fans of different teams
What it does
It allows Fans who would have never interacted to compete against each other while their real life favourite players are doing the same
How I built it
With Unity, UNet and a lot of sweat
Challenges I ran into
Creating an online game in only 24h was very time consuming
Accomplishments that I'm proud of
The game was playable after 24h
What I learned
Creating real-time online applications takes a lot of time and planning
What's next for Bitforge HoloKickAR
We will keep creating awesome Apps for AR
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