Inspiration

Connecting Fans of different teams

What it does

It allows Fans who would have never interacted to compete against each other while their real life favourite players are doing the same

How I built it

With Unity, UNet and a lot of sweat

Challenges I ran into

Creating an online game in only 24h was very time consuming

Accomplishments that I'm proud of

The game was playable after 24h

What I learned

Creating real-time online applications takes a lot of time and planning

What's next for Bitforge HoloKickAR

We will keep creating awesome Apps for AR

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