The inspiration for bioselection was a lot of current games that include the concept of evolving and playing on their own like spore.
What it does
Bioselection gives the user an array of stats to choose, once chosen, it runs a simulation where sprites move around and decide (based on the stats) weather they should fight other sprites or get food to maintain survivability. The last type of sprite to survive gets its stats passed on to the next generation of testing, to measure consistency
How I built it
Bioselection was build using html/css/js, while making use of the Phaser.js game engine
Challenges I ran into
Creating an algorithm to decide how intelligent each sprites movement is.
Accomplishments that I'm proud of
Modifying sprites behaviour based on preset stats (higher strength, will go fight more sprites)
What I learned
Game development for web apps (phaser.js engine)
What's next for BioSelection
More features potentially