Inspiration

We decided to make VR les clunky after our friend bought a Vive, but felt sick moving around

What it does

It uses the gyroscope inside of nintendo joycons to track foot movement and register them as steps in UnrealEngine

How we built it

We used a custom driver from the internet to read the joycon data, and then made models in Blender for Unreal, set up the head set, and programmed the controls for the foot tracking algorithm

Challenges we ran into

At first the joycons didn't send data in a uniform way, but we devised an algorithm which counter-acts this

Accomplishments that we're proud of

We actually also added a feature that allows one to jump

What we learned

We learned that it takes a lot of team work to put together a game like this

What's next for Better VR Movement

Another good idea for improved vr movement is better hand controls

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