1,398 lines of code later...
Inspiration
We were inspired by our drive to make an amazing text-based RPG and by our Bridge TA's and their memes.
What it does
Our project is a text-based game that has many rooms, creating a maze for the player to traverse in.
How we built it
Java, blood, sweat, and tears.
Challenges we ran into
Mainly getting all of our classes to interface with each other and access each others' variables.
Accomplishments that we're proud of
It works (for the most part)!
What we learned
How to use objects from other classes and methods and how to access the fourth dimension.
What's next for Beter's Big Bang: The Kava Kaverns
Fixing the Colin class (the final stage), the death system, the battle system, and the inventory system.
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