1,398 lines of code later...

Inspiration

We were inspired by our drive to make an amazing text-based RPG and by our Bridge TA's and their memes.

What it does

Our project is a text-based game that has many rooms, creating a maze for the player to traverse in.

How we built it

Java, blood, sweat, and tears.

Challenges we ran into

Mainly getting all of our classes to interface with each other and access each others' variables.

Accomplishments that we're proud of

It works (for the most part)!

What we learned

How to use objects from other classes and methods and how to access the fourth dimension.

What's next for Beter's Big Bang: The Kava Kaverns

Fixing the Colin class (the final stage), the death system, the battle system, and the inventory system.

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