Inspiration

Some bloke called Andy and laziness.

What it does

Creates random procedurally generated music for game soundtracks.

How we built it

Each member created a different instrument/effect with pd which was then implemented in a final patch.

Challenges we ran into

Consistently blasted with white noise when it breaks. New to the language. "Almost randomizers" are hard!

Accomplishments that we're proud of

There is now a thing where there wasn't before! The randomizer almost works!

What we learned

pd. Teamwork. Humility.

What's next for Beeps and Boops

Adding more instruments and effects, creating a nicer GUI with C and implementation into a game engine like UE4.

Built With

  • puredata
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