Inspiration

Witch doctors practising magical voodoo medicine in the Louisiana Bayou in 1870s. ‘Overcooked’ game where the player has to prepare orders for customers using ingredients.

What it does

Playing as Voudou Jacques the doctor, ghost patients arrive and ask for potion treatments. Potion ingredients appear on screen, Voudou Jacques has to collect the correct amount of each from the shelves and put it in the toad cauldron to create the potion. When the patient's potions are ready, they pay and leave. Rats’ tails are a key ingredient which can be replenished by squishing rats which scurry across the screen.

How we built it

Used GitHub and Google Drive to collaborate. Game created in Godot. All art created by hand in Aseprite. Music composed on Roland synthesiser using Logic. Lore created by team imagination and research of the setting, with help from Gemini.

Challenges we ran into

We wanted to have some more dialogue between Voudou Jacques and the ghost patients, but instead put more attention on smooth and immersive gameplay.

Accomplishments that we're proud of

We have an energetic playable character in an immersive and graphically appealing setting Atmospheric music has been composed by the team Rat squishing is fun for all!

What we learned

As a cohesive and collaborative team, we understood each others’ strengths from the outset and supported each other to build on these over 24 hours and bring everything together. Red Bull seems like a great idea at the time.

What's next for BeanJam - Clinique Voudou

Brackeys Gamejam in February, Uni of Kent hackathon in March 2026.

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