BEAMS is a simple touch physics arcade game of pushing and pulling. The goal, as it is, is to guide the moving red enemy blip safely off the screen or into a red zones, without hitting any BLUE zones. However, you may not directly affect the movement of the blip. Instead, there are BEAM towers scattered across each screen. By touching and HOLD the screen, the towers will beam a tracker ray, affecting its velocity by attracting the red blip towards the tower. The blip will maintain its inertia, so you'll often be sling-shooting it Apollo 13 style. There are multiple levels to unlock, each with slightly different physics that will combine in interesting way, eventually leading up to a final battle.
The mechanics of BEAM's are intuitive and easy to grasp. Make no mistake, though, just when you've gotten the hang of them is the exact moment that the game starts pulling no punches with its challenges. Practice makes perfect, however, and while those who complete BEAMS will probably do so with a death count of at least three digits, there's something undeniably satisfying about just avoiding a wall, as you execute a perfect loop that puts to right on the path to victory.
While some may find BEAM's emphasis on precision annoying, just as many will find themselves strangely drawn to this little square's strangeness and charm
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