Keys open doors
Keys among other things are reflected
You can grab and use blocks to cross passages
Reflected objects can interact with real world objects
Stack blocks to reach higher places!
Use reflected objects to build even higher stacks
We really wanted to make a VR puzzle game similar to Portal.
What it does
It takes you through a few levels of different puzzles with increasing difficulty
How we built it
Unity for the game engine. Blender for 3D low poly models. FL Studio for music. Gimp for textures.
Challenges we ran into
We spent a few hours trying to set up the Oculus Rift but the HDMI wouldn't set up. We had a physics layering problem where objects collide with objects they weren't supposed to.
Accomplishments that we're proud of
We love how we got two objects to be mirrored across the Z plane in real time with physics. We also love how objects interact with objects that are only on the reflected dimension of the game.
What we learned
The Oculus Rift requires an HDMI to be setup directly to the graphics card, so we may bring a rig to the next event. The layering system in unity is very versatile and can lead to some crazy experiences.
What's next for Narcissus
We might explore the idea of adding new puzzle mechanics and more levels in the future!