Inspiration
Regardless of language or culture, all families enjoy a good barbecue to celebrate various social events. And considering that Texas is famous for its diverse BBQ offerings, and given the increasing use of humanoid robots in factories and production lines, combining these two elements results in BBQ MADNESS.
What it does
BBQ MADNESS offers a chaotic, fun, cartoon-style experience through restaurant simulation, where the player aspires to become a master chef.
How we built it
Search for reference models in different repositories to brainstorm ideas. Find reference images to determine the type of visual art desired so the game looks good. Move from ideas to creating small scenes in Miro. Create sketches on paper.
Challenges we ran into
Two completely opposite prototype proposals were developed, both designed to be built and implemented on mobile devices. Of the two, we chose the one we believe offers the greatest potential for fun by combining two interesting elements: a player preparing and serving food, and hungry robots searching for real food cooked by humans.
What we essentially want to reflect is a paradigm shift from humans serving robots to robots assisting humans.
Accomplishments that we're proud of
Although I have submitted GDD proposals in the past, delivering several documents focused on a single project is a rewarding experience because it allows me to gain a broader perspective on video game development. I thoroughly enjoyed the work process and attending the virtual sessions that were provided.
What we learned
Design a connection logic, seeking exciting peaks in the game. Build wireframes to explain the entire connectivity and interaction flow for the player. Create sketches of what the hungry enemy robots look like. Apply different textures to conceptual models in Blender.
What's next for BBQ-MADNESS
We are seriously considering starting the development phase, as there is a strong possibility that the game has potential for mobile players to interact with it. Combining robots with humans in the real world is incredibly fun, and I can't imagine the experience it could offer if we manage to create a game for a diverse community, from hardcore gamers to those looking for a casual game.

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