During these tumultuous times, one must be prepared for battle

This game simulates tactical battles

Built using Unity Game Engine

Some challenges include, making a good look map, creating a good UI, finding good assets. Creating/fixing code

I am quite happy I was able to accomplish so much is so little time, never have I thought I could do this much work so fast

UI implementation is quite tricky. You effectively need 2 event system handling input concurrently. One event for the UI elements and another for the game elements

Implement AI and combat system

Github Link: https://github.com/Jamisco/Battle-Tactics

***********************IMPORTANT PLEASE READ ************************************** Please note, the tile map maker used to create the map is an API made by me and released to the public prior to this event. It functions similar to the default tile map maker provided by Unity, with the main difference being my map supports shader/material UV mapping. Hence, the grass, deserts and lava you see on my map are instead shaders instead of sprites.

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