Inspiration
We watched a lot of Naruto and decided to simulate charging an attack and simultaneously countering an enemy attack
What it does
It uses key inputs to charge up a counter that beats the game, and the enemy you face fires projectiles that require the correct type of energy to counter it
How we built it
Using several while loops and methods, we were able to update the output terminal with visual real time images of our character models, and color them based upon the type of energy they needed to counter their opponent
Challenges we ran into
Our energy counter attacks would yield false results, thus causing the game to end incomplete and not as intended. The counter for the charge up also required fixing, as many times the number would not increase
Accomplishments that we're proud of
Designing visuals without the usage of GUI, and rather with the output terminal itself
What we learned
We learned that it is much harder to turn a fantasy idea of ours into a reality. Many complicated combat techniques and spontaneous action could not be made possible, due to limitations with code
What's next for Battle Simulator
Improved visuals and an actual projectile that moves across the screen. The game itself could also be more complicated, with more exciting ways to play the game
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