Inspiration

We watched a lot of Naruto and decided to simulate charging an attack and simultaneously countering an enemy attack

What it does

It uses key inputs to charge up a counter that beats the game, and the enemy you face fires projectiles that require the correct type of energy to counter it

How we built it

Using several while loops and methods, we were able to update the output terminal with visual real time images of our character models, and color them based upon the type of energy they needed to counter their opponent

Challenges we ran into

Our energy counter attacks would yield false results, thus causing the game to end incomplete and not as intended. The counter for the charge up also required fixing, as many times the number would not increase

Accomplishments that we're proud of

Designing visuals without the usage of GUI, and rather with the output terminal itself

What we learned

We learned that it is much harder to turn a fantasy idea of ours into a reality. Many complicated combat techniques and spontaneous action could not be made possible, due to limitations with code

What's next for Battle Simulator

Improved visuals and an actual projectile that moves across the screen. The game itself could also be more complicated, with more exciting ways to play the game

Built With

Share this project:

Updates