Inspiration

High School: Battle Chase began with a simple idea — bring the chaos and laughter of a schoolyard tag game into the world of social VR. Inspired by multiplayer chase games and the tension of hidden-role experiences like Among Us, we wanted to recreate that feeling of running through hallways, dodging friends, and flipping the outcome in an instant.

First Iteration

This first version is a core prototype focused entirely on the role-switch mechanic — no power-ups yet, just pure tag-and-chase fun.

  • Two teams: Taggers (red) and Runners (blue)

  • When a Tagger touches a Runner, they swap roles instantly

  • A match ends when time runs out or one team remains

This iteration focuses on testing movement flow, speed, and player interaction inside a stylized school cafeteria — a multi-level playground with stairs, tables, and open sightlines perfect for tactical chases.

How We Built It

Built in Meta Worlds, the prototype uses collider-based logic and lightweight scripting for smooth tag transitions. We focused on:

  • Responsive movement and stamina balance

  • Clear visual cues (colored auras)

  • Fast, replayable rounds lasting 5–10 minutes

Future Plans

Following our full GDD, future updates will introduce:

  • powerups such as Reverse Orb, Safe Zone, and Slow Down

  • newmaps including the gymnasium and rooftop

  • hiddenroles and #asymmetricmodes for strategic variety

  • leaderboards, #badges, and #cosmetics for social progression

Our goal is to evolve High School: Battle Chase into the most thrilling social chase experience in Horizon Worlds — where every round is a race, a strategy match, and a burst of pure fun.

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