Inspiration
- growing up I watched the Pokémon series' and really enjoyed when the Pokémon battled. Also, I had collected some Pokémon cards that showed the power of each move as well as the health. the game is inspired by the game you can play with the cards.
What it does
- it is a Pokémon game based on the show where there are two Pokémon going to battle one another. each have hit points and a total health. The program is designed to randomly go through a battle with one or the other winning.
How we built it
- it was built in the language of java
- it used constructors, setter and getter methods, an equal's method, if else statements, and a loop
Challenges we ran into
- I had trouble with writing the loop to go on until one of the Pokémon's health had hit zero or a negative number
Accomplishments that we're proud of
-I was happy I was able to get the loop to work and get the loop to stop when the hp hit zero or a negative number
- also, I was happy to get it done at a good time
- was able to get it done without help from another person/ didn't need to be guided
What we learned
- working alone is challenging but working on something you love makes it worth the wait and work
- that if you need the while loop to end you must create an if else statement to stop it
What's next for Battle Arena
- for battle arena I'd like to be able write in the attacks after the program is running
- id want it to be the user is in control and can play it with another instead of the computer program choosing who wins and loses
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