I know we've all been there when you really have to go to the bathroom, but it seems that it's infinitely far away. This game tries to captures the emotion(s) of the unsuspecting victim of irritable bowels.
What it does
This is a character driven side-scroller where Brad the Businessman must avoid treacherous obstacles: slippery banana peels, pointy airplanes, and unusually tall mops. Brad must collect Toilet Paper (TP) in order to help conquer his "condition." Join him in his journey.
How we built it
We used Phaser.js as our framework, and developed in the Cloud 9 Online IDE to allow for simultaneous code editing. All graphics were made in Piskel, a lightweight, free-to-use, online pixel graphic editor. A lot of Red Bull was consumed. And love. We had three programmers that were simultaneously writing code for different aspects of the game, similar to the Kanban approach to software development. We uploaded our source code to Itch.io for presentation and to allow for the audience to play the game.
Challenges we ran into
Accomplishments that we're proud of
We had never worked with animations before, and found the work to be a lot different than working with static images. We learned to utilize Phaser.js's game states, which allowed for much simpler code and nice transitions among aspects of the game. We are also proud to have put together a pretty solid prototype that conveys some humor and allows for an enjoyable experience.
What we learned
How to animate, working with animations, game states, cheat codes, caching, some people like fart jokes (and some people don't), voice editing
What's next for Bathroom Blitz
We would like to add more upgrades, add in a level system, more skins/unlockables/abilities, migration to a mobile platform